The South Plains Council offers a number of the high adventure-based Venture program. Geared for
male and female participants between the ages of 14 and 21*, Venture Crews offer big potential for
Here are several of the program's highlights:
Leadership: All Venturers are given opportunities to learn and apply proven leadership skills. A Venturing Crew is led by elected crew officers.
Group Activities: Venturing activities are interdependent group experiences in which success is dependent on the cooperation of all. Learning by "doing" in a group setting provides opportunities for developing new skills.
Adult Association: The youth officers lead the crew. The officers and activity chairs work closely with adult Advisors and other adult leaders in a spirit of partnership. The adults serve in a "shadow" leader capacity.
Recognition: Recognition comes through the Venturing advancement program and through the acknowledgement of a youth's competence and ability by peers and adults.
The Ideals: Venturers are expected to know and live by the Venturing Oath and Code. They promise to be faithful in religious duties, treasure their American heritage, help others, and seek truth and fairness.
High Adventure: Venturing's emphasis on high adventure helps provide team-building opportunities, new meaningful experiences, practical leadership application, and lifelong memories to young adults.
Teaching: Others All of the Venturing awards require Venturers to teach what they have learned to others. When they teach others often, Venturers are better able to retain the skill or knowledge taught, they gain confidence in their ability to speak and relate to others, and they acquire skills that can benefit them for the rest of their lives as a hobby or occupation.
* Note: Effective May 1, 2010, the minimum age requirement to join and participate in Venturing/Sea Scouting has changed to 14 years of age, or 13 years of age and completion of the eighth grade. The maximum age for participation remains under 21 years of age.